Portfolio

Working as part of a small design team. Designer and feature owner for:
• Player progression, loot, and the overall metagame.
• Currency sources, currency collection, and the in-game ...
“DEATHLOOP”

For the second Horizon game, we wanted to raise the bar for the open-world driving genre. Obviously, I'm biased, but I think the team achieved this goal. I was the level designer responsible for ...