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For the second Horizon game, we wanted to raise the bar for the open-world driving genre. Obviously, I'm biased, but I think the team achieved this goal. I was the level designer responsible for ...
Forza Horizon 2
I joined Homefront: The Revolution around a year and a half before its release. The project allowed me the opportunity to build up professional experience of visual scripting and working in a ...
Homefront: The Revolution
My first professional experience, Forza Horizon. I joined Playground early in the development cycle and learned a lot over the course of the project. The game was released to critical acclaim and ...
Forza Horizon