logo
  • Home
  • Portfolio
Working as part of a small design team. Designer and feature owner for: • Player progression, loot, and the overall metagame. • Currency sources, currency collection, and the in-game ...

“DEATHLOOP”

For the second Horizon game, we wanted to raise the bar for the open-world driving genre. Obviously, I'm biased, but I think the team achieved this goal. I was the level designer responsible for ...

Forza Horizon 2

I joined Homefront: The Revolution around a year and a half before its release. The project allowed me the opportunity to build up professional experience of visual scripting and working in a ...

Homefront: The Revolution

My first professional experience, Forza Horizon. I joined Playground early in the development cycle and learned a lot over the course of the project. The game was released to critical acclaim and ...

Forza Horizon

youtube
© 2014 Creative Portfolio Theme. Developed by Dessign.net