Working as part of a small design team. Designer and feature owner for:
• Player progression, loot, and the overall metagame.
• Currency sources, currency collection, and the in-game economy.
• Player character upgrades, weapon upgrades, and weapon perks.
• 3 out of 6 player powers and their upgrades.
• 1 out of 2 player gadgets and its upgrades.
• Adaptive difficulty system.
• Multiplayer invasions and overall multiplayer gameplay.
• Nemesis invasions, where the player is hunted by a hostile AI.
• Level mechanics and narrative mechanics.
• Game world reactivity.