Homefront: The Revolution
I joined Homefront: The Revolution around a year and a half before its release. The project allowed me the opportunity to build up professional experience of visual scripting and working in a different genre. I designed and built the story missions in two districts of the game and a large number of the “Strikepoint” side missions across three districts. I also created and implemented several puzzle mechanics and worked on the economic balance across the game.
Homefront: The Revolution
- Copious visual scripting, taking into account emergent, open-world systems
- Creating a large number of the strike point missions in the game
• Designing and implementing strike point puzzle mechanics as necessary
• Designing, implementing and owning story missions for 2/7 districts - Maintaining and setting up open world systems for 2/7 districts
• Implementing resistance stashes across the game
• Balancing the cash economy
• Writing feature designs
• Tweaking vehicle handling and setup - Level design, including cover placement and stronghold layout design
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