Homefront: The Revolution

I joined Homefront: The Revolution around a year and a half before its release. The project allowed me the opportunity to build up professional experience of visual scripting and working in a different genre. I designed and built the story missions in two districts of the game and a large number of the “Strikepoint” side missions across three districts. I also created and implemented several puzzle mechanics and worked on the economic balance across the game.

Homefront: The Revolution

  • Copious visual scripting, taking into account emergent, open-world systems
  • Creating a large number of the strike point missions in the game
    • Designing and implementing strike point puzzle mechanics as necessary
    • Designing, implementing and owning story missions for 2/7 districts
  • Maintaining and setting up open world systems for 2/7 districts
    • Implementing resistance stashes across the game
    • Balancing the cash economy
    • Writing feature designs
    • Tweaking vehicle handling and setup
  • Level design, including cover placement and stronghold layout design


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