Forza Horizon

My first professional experience, Forza Horizon. I joined Playground early in the development cycle and learned a lot over the course of the project. The game was released to critical acclaim and marked the beginning of the Horizon franchise.

Forza Horizon
• Iteratively designing areas of the game world and activities within them
• Identifying and implementing a number of race tracks
• Setting up event and competitor database

DLC: Rally Expansion Pack
• Designing one of seven rally events
• Heavily altering road surface using 3D Studio Max sculpting tools
• Working closely with the art team to create a high-quality result

DLC: 1000 Club
• Designing, implementing, testing and bug-fixing over 400 challenges
• Proofreading and fixing text strings
• Building up hands-on text scripting experience

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